LYGIA Shader Library

rgb2lms (lygia/v1.1.6/color/space/rgb2lms)

Convert rgb to LMS. LMS (long, medium, short), is a color space which represents the response of the three types of cones of the human eye, named for their responsivity (sensitivity) peaks at long, medium, and short wavelengths. Refs https://en.wikipedia.org/wiki/LMS_color_space https://arxiv.org/pdf/1711.10662

Use:

<vec3|vec4> rgb2lms(<vec3|vec4> rgb)

Check it on Github


#ifndef FNC_RGB2LMS
#define FNC_RGB2LMS
vec3 rgb2lms(vec3 rgb) {
    // mat3 rgb2lms_mat = mat3(
    //     3.90405e-1, 5.49941e-1, 8.92632e-3,
    //     7.08416e-2, 9.63172e-1, 1.35775e-3,
    //     2.31082e-2, 1.28021e-1, 9.36245e-1
    // );

    mat3 rgb2lms_mat = mat3(
        17.8824,  3.45565,  0.0299566,
        43.5161, 27.1554,   0.184309,
        4.11935,  0.184309, 1.46709
    );

    return rgb2lms_mat * rgb;
}
vec4 rgb2lms(vec4 rgb) { return vec4(rgb.rgb, rgb.a); }
#endif

Use:

<float3|float4> rgb2lms(<float3|float4> rgb)

Check it on Github


#ifndef FNC_RGB2LMS
#define FNC_RGB2LMS
float3 rgb2lms(float3 rgb) {

    // float3x3 rgb2lms_mat = float3x3(
    //     3.90405e-1, 5.49941e-1, 8.92632e-3,
    //     7.08416e-2, 9.63172e-1, 1.35775e-3,
    //     2.31082e-2, 1.28021e-1, 9.36245e-1
    // );

    float3x3 rgb2lms_mat = float3x3(
        17.8824,  3.45565,  0.0299566,
        43.5161, 27.1554,   0.184309,
        4.11935,  0.184309, 1.46709
    );

    return mul(rgb2lms_mat, rgb);
}
float4 rgb2lms(float4 rgb) { return float4( rgb2lms(rgb.rgb), rgb.a); }
#endif

Check it on Github

fn rgb2lms(rgb: vec3<f32>) -> vec3<f32> {
    // mat3 rgb2lms_mat = mat3(
    //     3.90405e-1, 5.49941e-1, 8.92632e-3,
    //     7.08416e-2, 9.63172e-1, 1.35775e-3,
    //     2.31082e-2, 1.28021e-1, 9.36245e-1
    // );

    let rgb2lms_mat = mat3x3<f32>(
        vec3<f32>(17.8824,  3.45565,  0.0299566),
        vec3<f32>(43.5161, 27.1554,   0.184309),
        vec3<f32>(4.11935,  0.184309, 1.46709)
    );

    return rgb2lms_mat * rgb;
}

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