lygia
/animation
/easing
/bounceIn
)Bounce in easing. From https://github.com/stackgl/glsl-easings
Dependencies:
Use:
<float> bounceIn(<float> x)
#ifndef FNC_BOUNCEIN
#define FNC_BOUNCEIN
float bounceIn(in float t) { return 1.0 - bounceOut(1.0 - t); }
#endif
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