LYGIA Shader Library

bounceInOut (lygia/animation/easing/bounceInOut)

bounce in/out easing. From



<float> bounceInOut(<float> x)

Check it on Github

float bounceInOut(in float t) {
    return t < 0.5
        ? 0.5 * (1.0 - bounceOut(1.0 - t * 2.0))
        : 0.5 * bounceOut(t * 2.0 - 1.0) + 0.5;



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