lygia
/animation
/easing
/bounceInOut
)Bounce in/out easing. From https://github.com/stackgl/glsl-easings
Dependencies:
Use:
<float> bounceInOut(<float> x)
#ifndef FNC_BOUNCEINOUT
#define FNC_BOUNCEINOUT
float bounceInOut(in float t) {
return t < 0.5
? 0.5 * (1.0 - bounceOut(1.0 - t * 2.0))
: 0.5 * bounceOut(t * 2.0 - 1.0) + 0.5;
}
#endif
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