lygia
/animation
/easing
/circularIn
)Circular in easing. From https://github.com/stackgl/glsl-easings
Use:
circularIn(<float> x)
#ifndef FNC_CIRCULARIN
#define FNC_CIRCULARIN
float circularIn(in float t) { return 1.0 - sqrt(1.0 - t * t); }
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository