LYGIA Shader Library

circularIn (lygia/animation/easing/circularIn)

Circular in easing. From https://github.com/stackgl/glsl-easings

Use:

circularIn(<float> x)

Check it on Github


#ifndef FNC_CIRCULARIN
#define FNC_CIRCULARIN
float circularIn(in float t) { return 1.0 - sqrt(1.0 - t * t); }
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository