lygia
/animation
/easing
/circularInOut
)Circular in/out easing. From https://github.com/stackgl/glsl-easings
Use:
circularInOut(<float> x)
#ifndef FNC_CIRCULARINOUT
#define FNC_CIRCULARINOUT
float circularInOut(in float t) {
return t < 0.5
? 0.5 * (1.0 - sqrt(1.0 - 4.0 * t * t))
: 0.5 * (sqrt((3.0 - 2.0 * t) * (2.0 * t - 1.0)) + 1.0);
}
#endif
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