LYGIA Shader Library

cubicIn (lygia/animation/easing/cubicIn)

Cubic in easing. From https://github.com/stackgl/glsl-easings

Use:

cubicIn(<float> x)

Check it on Github


#ifndef FNC_CUBICIN
#define FNC_CUBICIN
float cubicIn(in float t) { return t * t * t; }
#endif

Examples

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