LYGIA Shader Library

cubicInOut (lygia/animation/easing/cubicInOut)

cubic in/out easing. From https://github.com/stackgl/glsl-easings

Use:

cubicInOut(<float> x)

Check it on Github


#ifndef FNC_CUBICINOUT
#define FNC_CUBICINOUT
float cubicInOut(in float t) {
    return t < 0.5
      ? 4.0 * t * t * t
      : 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
}
#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository