lygia
/animation
/easing
/cubicInOut
)Cubic in/out easing. From https://github.com/stackgl/glsl-easings
Use:
cubicInOut(<float> x)
#ifndef FNC_CUBICINOUT
#define FNC_CUBICINOUT
float cubicInOut(in float t) {
return t < 0.5
? 4.0 * t * t * t
: 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
}
#endif
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