LYGIA Shader Library

cubicInOut (lygia/animation/easing/cubicInOut)

Cubic in/out easing. From


cubicInOut(<float> x)

Check it on Github

float cubicInOut(in float t) {
    return t < 0.5
      ? 4.0 * t * t * t
      : 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;


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