lygia
/animation
/easing
/cubicOut
)Cubic out easing. From https://github.com/stackgl/glsl-easings
Use:
cubicOut(<float> x)
#ifndef FNC_CUBICOUT
#define FNC_CUBICOUT
float cubicOut(in float t) {
float f = t - 1.0;
return f * f * f + 1.0;
}
#endif
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