lygia
/animation
/easing
/exponentialInOut
)Exponential in/out easing. From https://github.com/stackgl/glsl-easings
Use:
exponentialInOut(<float> x)
#ifndef FNC_EXPONENTIALINOUT
#define FNC_EXPONENTIALINOUT
float exponentialInOut(in float t) {
return t == 0.0 || t == 1.0
? t
: t < 0.5
? +0.5 * pow(2.0, (20.0 * t) - 10.0)
: -0.5 * pow(2.0, 10.0 - (t * 20.0)) + 1.0;
}
#endif
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