LYGIA Shader Library

exponentialInOut (lygia/animation/easing/exponentialInOut)

exponential in/out easing. From


exponentialInOut(<float> x)

Check it on Github

float exponentialInOut(in float t) {
    return t == 0.0 || t == 1.0
        ? t
        : t < 0.5
            ? +0.5 * pow(2.0, (20.0 * t) - 10.0)
            : -0.5 * pow(2.0, 10.0 - (t * 20.0)) + 1.0;



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