LYGIA Shader Library

linearIn (lygia/animation/easing/linearIn)

Linear easing. From https://github.com/stackgl/glsl-easings

Use:

linearIn(<float> x)

Check it on Github


#ifndef FNC_LINEARIN
#define FNC_LINEARIN
float linearIn(in float t) { return t; }
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

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