LYGIA Shader Library

quadraticIn (lygia/animation/easing/quadraticIn)

quadrtic in easing. From https://github.com/stackgl/glsl-easings

Use:

quadraticIn(<float> x)

Check it on Github


#ifndef FNC_QUADRATICIN
#define FNC_QUADRATICIN
float quadraticIn(in float t) { return t * t; }
#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository