LYGIA Shader Library

quadraticInOut (lygia/animation/easing/quadraticInOut)

Quadrtic in/out easing. From https://github.com/stackgl/glsl-easings

Use:

quadraticInOut(<float> x)

Check it on Github


#ifndef FNC_QUADRATICINOUT
#define FNC_QUADRATICINOUT
float quadraticInOut(in float t) {
    float p = 2.0 * t * t;
    return t < 0.5 ? p : -p + (4.0 * t) - 1.0;
}
#endif

Examples

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