lygia
/animation
/easing
/quadraticOut
)Quadrtic out easing. From https://github.com/stackgl/glsl-easings
Use:
quadraticOut(<float> x)
#ifndef FNC_QUADRATICOUT
#define FNC_QUADRATICOUT
float quadraticOut(in float t) { return -t * (t - 2.0); }
#endif
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