LYGIA Shader Library

quarticIn (lygia/animation/easing/quarticIn)

quartic in easing. From https://github.com/stackgl/glsl-easings

Use:

quarticIn(<float> x)

Check it on Github


#ifndef FNC_QUARTICIN
#define FNC_QUARTICIN
float quarticIn(in float t) { return pow(t, 4.0); }
#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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