lygia
/animation
/easing
/quarticInOut
)Quartic in/out easing. From https://github.com/stackgl/glsl-easings
Use:
quarticInOut(<float> x)
#ifndef FNC_QUARTICINOUT
#define FNC_QUARTICINOUT
float quarticInOut(in float t) {
return t < 0.5
? +8.0 * pow(t, 4.0)
: -8.0 * pow(t - 1.0, 4.0) + 1.0;
}
#endif
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