LYGIA Shader Library

quarticInOut (lygia/animation/easing/quarticInOut)

Quartic in/out easing. From


quarticInOut(<float> x)

Check it on Github

float quarticInOut(in float t) {
    return t < 0.5
      ? +8.0 * pow(t, 4.0)
      : -8.0 * pow(t - 1.0, 4.0) + 1.0;


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