lygia
/animation
/easing
/quarticOut
)Quartic out easing. From https://github.com/stackgl/glsl-easings
Use:
quarticOut<float> x)
#ifndef FNC_QUARTICOUT
#define FNC_QUARTICOUT
float quarticOut(in float t) {
float it = t - 1.0;
return it * it * it * (1.0 - t) + 1.0;
}
#endif
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