LYGIA Shader Library

quinticIn (lygia/animation/easing/quinticIn)

quintic in easing. From https://github.com/stackgl/glsl-easings

Use:

quinticIn(<float> x)

Check it on Github


#ifndef FNC_QUINTICIN
#define FNC_QUINTICIN
float quinticIn(in float t) { return pow(t, 5.0); }
#endif

Examples

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