lygia
/animation
/easing
/quinticInOut
)Quintic in/out easing. From https://github.com/stackgl/glsl-easings
Use:
quinticInOut(<float> x)
#ifndef FNC_QUINTICINOUT
#define FNC_QUINTICINOUT
float quinticInOut(in float t) {
return t < 0.5
? +16.0 * pow(t, 5.0)
: -0.5 * pow(2.0 * t - 2.0, 5.0) + 1.0;
}
#endif
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