LYGIA Shader Library

quinticInOut (lygia/animation/easing/quinticInOut)

quintic in/out easing. From


quinticInOut(<float> x)

Check it on Github

float quinticInOut(in float t) {
    return t < 0.5
        ? +16.0 * pow(t, 5.0)
        : -0.5 * pow(2.0 * t - 2.0, 5.0) + 1.0;



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