lygia
/animation
/easing
/quinticOut
)Quintic out easing. From https://github.com/stackgl/glsl-easings
Use:
quinticOut(<float> x)
#ifndef FNC_QUINTICOUT
#define FNC_QUINTICOUT
float quinticOut(in float t) { return 1.0 - (pow(t - 1.0, 5.0)); }
#endif
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