LYGIA Shader Library

linearDodge (lygia/color/blend/linearDodge)

Photoshop Linear Dodge blend mode mplementations sourced from this article on https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/

Use:

blendLinearDodge(<float|vec3> base, <float|vec3> blend [, <float> opacity])

Check it on Github


#ifndef FNC_BLENDLINEARDODGE
#define FNC_BLENDLINEARDODGE
float blendLinearDodge(in float base, in float blend) {
  // Note : Same implementation as BlendAddf
    return min(base + blend, 1.);
}

vec3 blendLinearDodge(in vec3 base, in vec3 blend) {
  // Note : Same implementation as BlendAdd
    return min(base + blend, vec3(1.));
}

vec3 blendLinearDodge(in vec3 base, in vec3 blend, in float opacity) {
    return (blendLinearDodge(base, blend) * opacity + base * (1. - opacity));
}
#endif

Use:

blendLinearDodge(<float|float3> base, <float|float3> blend [, <float> opacity])

Check it on Github


#ifndef FNC_BLENDLINEARDODGE
#define FNC_BLENDLINEARDODGE
float blendLinearDodge(in float base, in float blend) {
  // Note : Same implementation as BlendAddf
    return min(base + blend, 1.);
}

float3 blendLinearDodge(in float3 base, in float3 blend) {
  // Note : Same implementation as BlendAdd
    return min(base + blend, float3(1., 1., 1.));
}

float3 blendLinearDodge(in float3 base, in float3 blend, in float opacity) {
    return (blendLinearDodge(base, blend) * opacity + base * (1. - opacity));
}
#endif

License

MIT License (MIT) Copyright (c) 2015 Jamie Owen

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository