lygia
/color
/hueShiftRYB
)Shifts color hue in the RYB color space
Dependencies:
Use:
hueShift(<vec3|vec4> color, <float> angle)
#ifndef FNC_HUESHIFTRYB
#define FNC_HUESHIFTRYB
vec3 hueShiftRYB( vec3 color, float a){
vec3 rgb = rgb2ryb(color);
rgb = hueShift(rgb, PI);
return ryb2rgb(rgb);
}
vec4 hueShiftRYB(in vec4 v, in float a) {
return vec4(hueShiftRYB(v.rgb, a), v.a);
}
#endif
Dependencies:
Use:
hueShift(<float3|float4> color, <float> angle)
#ifndef FNC_HUESHIFTRYB
#define FNC_HUESHIFTRYB
float3 hueShiftRYB( float3 color, float a){
float3 rgb = rgb2ryb(color);
rgb = hueShift(rgb, PI);
return ryb2rgb(rgb);
}
float4 hueShiftRYB(in float4 v, in float a) {
return float4(hueShiftRYB(v.rgb, a), v.a);
}
#endif
Dependencies:
Use:
hueShift(<float3|float4> color, <float> angle)
#ifndef FNC_HUESHIFTRYB
#define FNC_HUESHIFTRYB
float3 hueShiftRYB( float3 color, float a){
float3 rgb = rgb2ryb(color);
rgb = hueShift(rgb, PI);
return ryb2rgb(rgb);
}
float4 hueShiftRYB(float4 v, float a) {
return float4(hueShiftRYB(v.rgb, a), v.a);
}
#endif
Dependencies:
Use:
hueShift(<vec3|vec4> color, <float> angle)
fn hueShiftRYB(color: vec3f, a: f32) -> vec3f {
var rgb = rgb2ryb(color);
rgb = hueShift(rgb, PI);
return ryb2rgb(rgb);
}
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