lygia
/color
/palette
/heatmap
)Heatmap palette
Use:
<vec3> heatmap(<float> value)
#ifndef FNC_HEATMAP
#define FNC_HEATMAP
vec3 heatmap(float v) {
vec3 r = v * 2.1 - vec3(1.8, 1.14, 0.3);
return 1.0 - r * r;
}
#endif
Use:
<float3> heatmap(<float> value)
#ifndef FNC_HEATMAP
#define FNC_HEATMAP
float3 heatmap(float v) {
float3 r = v * 2.1 - float3(1.8, 1.14, 0.3);
return 1.0 - r * r;
}
#endif
fn heatmap(v: f32) -> vec3f{
let r = v * 2.1 - vec3f(1.8, 1.14, 0.3);
return 1.0 - r * r;
}
Dependencies:
lygia
/math
/operations
.glsl
Use:
<float3> heatmap(<float> value)
#ifndef FNC_HEATMAP
#define FNC_HEATMAP
inline __host__ __device__ float3 heatmap(float v) {
float3 r = v * 2.1 - make_float3(1.8f, 1.14f, 0.3f);
return 1.0 - r * r;
}
#endif
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