LYGIA Shader Library

gems (lygia/color/palette/spectral/gems)

From Chap 8 Simulating Diffraction from GPU Gems https://developer.nvidia.com/gpugems/gpugems/part-i-natural-effects/chapter-8-simulating-diffraction

Dependencies:

Use:

<vec3> spectral_gems(<float> x)

Check it on Github



#ifndef FNC_SPECTRAL_GEMS
#define FNC_SPECTRAL_GEMS
vec3 spectral_gems (float x) {
    return bump(vec3(   4. * (x - 0.75),    // Red
                        4. * (x - 0.5),     // Green
                        4. * (x - 0.25)     // Blue
                    ) );
}
#endif

Dependencies:

Use:

<float3> spectral_gems(<float> x)

Check it on Github



#ifndef FNC_SPECTRAL_GEMS
#define FNC_SPECTRAL_GEMS
float3 spectral_gems (float x) {
    return bump(float3(   4. * (x - 0.75),  // Red
                        4. * (x - 0.5),     // Green
                        4. * (x - 0.25)     // Blue
                    ) );
}
#endif

Examples

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Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

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