lygia
/color
/space
/lab2xyz
)Converts a Lab color to XYZ color space. https://en.wikipedia.org/wiki/CIELAB_color_space
Use:
rgb2xyz(<vec3|vec4> color)
#ifndef CIE_WHITE
#ifdef CIE_D50
#define CIE_WHITE vec3(0.96429567643, 1.0, 0.82510460251)
#else
// D65
#define CIE_WHITE vec3(0.95045592705, 1.0, 1.08905775076)
#endif
#endif
#ifndef FNC_LAB2XYZ
#define FNC_LAB2XYZ
vec3 lab2xyz(const in vec3 c) {
float fy = ( c.x + 16.0 ) / 116.0;
float fx = c.y / 500.0 + fy;
float fz = fy - c.z / 200.0;
return CIE_WHITE * 100.0 * vec3(
( fx > 0.206897 ) ? fx * fx * fx : ( fx - 16.0 / 116.0 ) / 7.787,
( fy > 0.206897 ) ? fy * fy * fy : ( fy - 16.0 / 116.0 ) / 7.787,
( fz > 0.206897 ) ? fz * fz * fz : ( fz - 16.0 / 116.0 ) / 7.787
);
}
vec4 lab2xyz(in vec4 c) { return vec4(lab2xyz(c.xyz), c.w); }
#endif
Use:
rgb2xyz(<float3|float4> color)
#ifndef CIE_WHITE
#ifdef CIE_D50
#define CIE_WHITE float3(0.96429567643, 1.0, 0.82510460251)
#else
// D65
#define CIE_WHITE float3(0.95045592705, 1.0, 1.08905775076)
#endif
#endif
#ifndef FNC_LAB2XYZ
#define FNC_LAB2XYZ
#ifndef FNC_LAB2XYZ
#define FNC_LAB2XYZ
float3 lab2xyz(const in float3 c) {
float fy = ( c.x + 16.0 ) / 116.0;
float fx = c.y / 500.0 + fy;
float fz = fy - c.z / 200.0;
return CIE_WHITE * 100.0 * float3(
( fx > 0.206897 ) ? fx * fx * fx : ( fx - 16.0 / 116.0 ) / 7.787,
( fy > 0.206897 ) ? fy * fy * fy : ( fy - 16.0 / 116.0 ) / 7.787,
( fz > 0.206897 ) ? fz * fz * fz : ( fz - 16.0 / 116.0 ) / 7.787
);
}
float4 lab2xyz(in float4 c) { return float4(lab2xyz(c.xyz), c.w); }
#endif
Use:
rgb2xyz(<float3|float4> color)
#ifndef CIE_WHITE
#ifdef CIE_D50
#define CIE_WHITE float3(0.96429567643, 1.0, 0.82510460251)
#else
// D65
#define CIE_WHITE float3(0.95045592705, 1.0, 1.08905775076)
#endif
#endif
#ifndef FNC_LAB2XYZ
#define FNC_LAB2XYZ
float3 lab2xyz( float3 c) {
float fy = ( c.x + 16.0 ) / 116.0;
float fx = c.y / 500.0 + fy;
float fz = fy - c.z / 200.0;
return CIE_WHITE * 100.0 * float3(
( fx > 0.206897 ) ? fx * fx * fx : ( fx - 16.0 / 116.0 ) / 7.787,
( fy > 0.206897 ) ? fy * fy * fy : ( fy - 16.0 / 116.0 ) / 7.787,
( fz > 0.206897 ) ? fz * fz * fz : ( fz - 16.0 / 116.0 ) / 7.787
);
}
float4 lab2xyz(float4 c) { return float4(lab2xyz(c.xyz), c.w); }
#endif
fn lab2xyz(c : vec3f) -> vec3f {
var f = vec3f(0.0);
f.y = (c.x + 16.0) / 116.0;
f.x = c.y / 500.0 + f.y;
f.z = f.y - c.z / 200.0;
let c0 = f * f * f;
let c1 = (f - 16.0 / 116.0) / 7.787;
return vec3f(95.047, 100.000, 108.883) * mix(c0, c1, step(f, vec3f(0.206897)));
}
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