lygia
/color
/space
/oklab2rgb
)Oklab to linear RGB https://bottosson.github.io/posts/oklab/
Use:
<vec3\vec4> oklab2rgb(<vec3|vec4> oklab)
#ifndef MAT_OKLAB2RGB
#define MAT_OKLAB2RGB
const mat3 OKLAB2RGB_A = mat3(
1.0, 1.0, 1.0,
0.3963377774, -0.1055613458, -0.0894841775,
0.2158037573, -0.0638541728, -1.2914855480);
const mat3 OKLAB2RGB_B = mat3(
4.0767416621, -1.2684380046, -0.0041960863,
-3.3077115913, 2.6097574011, -0.7034186147,
0.2309699292, -0.3413193965, 1.7076147010);
#endif
#ifndef FNC_OKLAB2RGB
#define FNC_OKLAB2RGB
vec3 oklab2rgb(const in vec3 oklab) {
vec3 lms = OKLAB2RGB_A * oklab;
return OKLAB2RGB_B * (lms * lms * lms);
}
vec4 oklab2rgb(const in vec4 oklab) { return vec4(oklab2rgb(oklab.xyz), oklab.a); }
#endif
Use:
<float3\float4> oklab2rgb(<float3|float4> oklab)
#ifndef MAT_OKLAB2RGB
#define MAT_OKLAB2RGB
static const float3x3 OKLAB2RGB_A = float3x3(
1.0, 1.0, 1.0,
0.3963377774, -0.1055613458, -0.0894841775,
0.2158037573, -0.0638541728, -1.2914855480);
static const float3x3 OKLAB2RGB_B = float3x3(
4.0767416621, -1.2684380046, -0.0041960863,
-3.3077115913, 2.6097574011, -0.7034186147,
0.2309699292, -0.3413193965, 1.7076147010);
#endif
#ifndef FNC_OKLAB2RGB
#define FNC_OKLAB2RGB
float3 oklab2rgb(float3 oklab) {
float3 lms = mul(OKLAB2RGB_A, oklab);
return mul(OKLAB2RGB_B, (lms * lms * lms));
}
float4 oklab2rgb(float4 oklab) { return float4(oklab2rgb(oklab.xyz), oklab.a); }
#endif
Use:
<float3\float4> oklab2rgb(<float3|float4> oklab)
#ifndef MAT_OKLAB2RGB
#define MAT_OKLAB2RGB
constant matrix<float, 3, 3> OKLAB2RGB_A = matrix<float, 3, 3>(
1.0, 1.0, 1.0,
0.3963377774, -0.1055613458, -0.0894841775,
0.2158037573, -0.0638541728, -1.2914855480);
constant matrix<float, 3, 3> OKLAB2RGB_B = matrix<float, 3, 3>(
4.0767416621, -1.2684380046, -0.0041960863,
-3.3077115913, 2.6097574011, -0.7034186147,
0.2309699292, -0.3413193965, 1.7076147010);
#endif
#ifndef FNC_OKLAB2RGB
#define FNC_OKLAB2RGB
float3 oklab2rgb( float3 oklab) {
float3 lms = OKLAB2RGB_A * oklab;
return OKLAB2RGB_B * (lms * lms * lms);
}
float4 oklab2rgb( float4 oklab) { return float4(oklab2rgb(oklab.xyz), oklab.a); }
#endif
const OKLAB2RGB_A : mat3x3<f32> = mat3x3<f32>(
vec3f(1.0, 1.0, 1.0),
vec3f(0.3963377774, -0.1055613458, -0.0894841775),
vec3f(0.2158037573, -0.0638541728, -1.2914855480) );
const OKLAB2RGB_B : mat3x3<f32> = mat3x3<f32>(
vec3f(4.0767416621, -1.2684380046, -0.0041960863),
vec3f(-3.3077115913, 2.6097574011, -0.7034186147),
vec3f(0.2309699292, -0.3413193965, 1.7076147010) );
fn oklab2rgb(oklab: vec3f) -> vec3f {
let lms = OKLAB2RGB_A * oklab;
return OKLAB2RGB_B * (lms * lms * lms);
}
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