lygia
/color
/space
/rgb2hcv
)Convert from RGB to HCV (Hue, Chroma, Value). Based on work by Sam Hocevar and Emil Persson
Use:
rgb2xyz(<vec3|vec4> color)
#ifndef HCV_EPSILON
#define HCV_EPSILON 1e-10
#endif
#ifndef FNC_RGB2HCV
#define FNC_RGB2HCV
vec3 rgb2hcv(const in vec3 rgb) {
vec4 P = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0/3.0) : vec4(rgb.gb, 0.0, -1.0/3.0);
vec4 Q = (rgb.r < P.x) ? vec4(P.xyw, rgb.r) : vec4(rgb.r, P.yzx);
float C = Q.x - min(Q.w, Q.y);
float H = abs((Q.w - Q.y) / (6.0 * C + HCV_EPSILON) + Q.z);
return vec3(H, C, Q.x);
}
vec4 rgb2hcv(vec4 rgb) {return vec4(rgb2hcv(rgb.rgb), rgb.a);}
#endif
Use:
<float3|float4> rgb2xyz(<float3|float4> rgb)
#ifndef HCV_EPSILON
#define HCV_EPSILON 1e-10
#endif
#ifndef FNC_RGB2HCV
#define FNC_RGB2HCV
float3 rgb2hcv(float3 rgb) {
float4 P = (rgb.g < rgb.b) ? float4(rgb.bg, -1.0, 2.0/3.0) : float4(rgb.gb, 0.0, -1.0/3.0);
float4 Q = (rgb.r < P.x) ? float4(P.xyw, rgb.r) : float4(rgb.r, P.yzx);
float C = Q.x - min(Q.w, Q.y);
float H = abs((Q.w - Q.y) / (6.0 * C + HCV_EPSILON) + Q.z);
return float3(H, C, Q.x);
}
float4 rgb2hcv(float4 rgb) {return float4(rgb2hcv(rgb.rgb), rgb.a);}
#endif
Use:
rgb2xyz(<float3|float4> color)
#ifndef HCV_EPSILON
#define HCV_EPSILON 1e-10
#endif
#ifndef FNC_RGB2HCV
#define FNC_RGB2HCV
float3 rgb2hcv( float3 rgb) {
float4 P = (rgb.g < rgb.b) ? float4(rgb.bg, -1.0, 2.0/3.0) : float4(rgb.gb, 0.0, -1.0/3.0);
float4 Q = (rgb.r < P.x) ? float4(P.xyw, rgb.r) : float4(rgb.r, P.yzx);
float C = Q.x - min(Q.w, Q.y);
float H = abs((Q.w - Q.y) / (6.0 * C + HCV_EPSILON) + Q.z);
return float3(H, C, Q.x);
}
float4 rgb2hcv(float4 rgb) {return float4(rgb2hcv(rgb.rgb), rgb.a);}
#endif
fn rgb2hcv(rgb: vec3f) -> vec3f {
let P = (rgb.g < rgb.b) ? vec4f(rgb.bg, -1.0, 2.0/3.0) : vec4f(rgb.gb, 0.0, -1.0/3.0);
let Q = (rgb.r < P.x) ? vec4f(P.xyw, rgb.r) : vec4f(rgb.r, P.yzx);
let C = Q.x - min(Q.w, Q.y);
let H = abs((Q.w - Q.y) / (6.0 * C + 1e-10) + Q.z);
return vec3f(H, C, Q.x);
}
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
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