LYGIA Shader Library

rgb2lab (lygia/color/space/rgb2lab)

Converts a RGB color to Lab color space.

Dependencies:

Use:

<vec3|vec4> rgb2lab(<vec3|vec4> color)

Check it on Github



#ifndef FNC_RGB2LAB
#define FNC_RGB2LAB
vec3 rgb2lab(const in vec3 c) { return xyz2lab( rgb2xyz( c ) ); }
vec4 rgb2lab(const in vec4 rgb) { return vec4(rgb2lab(rgb.rgb),rgb.a); }
#endif

Dependencies:

Use:

<float3|float4> rgb2lab(<float3|float4> color)

Check it on Github



#ifndef FNC_RGB2LAB
#define FNC_RGB2LAB
float3 rgb2lab(in float3 rgb) { return xyz2lab( rgb2xyz( rgb ) ); }
float4 rgb2lab(in float4 rgb) { return float4(rgb2lab(rgb.rgb),rgb.a); }
#endif

Dependencies:

Use:

<float3|float4> rgb2lab(<float3|float4> color)

Check it on Github



#ifndef FNC_RGB2LAB
#define FNC_RGB2LAB
float3 rgb2lab( float3 c) { return xyz2lab( rgb2xyz( c ) ); }
float4 rgb2lab( float4 rgb) { return float4(rgb2lab(rgb.rgb),rgb.a); }
#endif

Dependencies:

Check it on Github




fn rgb2lab(rgb: vec3f ) -> vec3f { return xyz2lab(rgb2xyz(rgb)); }

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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