lygia
/color
/space
/xyY2xyz
)Converts from xyY to XYZ
Use:
<vec3|vec4> xyY2xyz(<vec3|vec4> color)
#ifndef FNC_XYY2XYZ
#define FNC_XYY2XYZ
vec3 xyY2xyz(const in vec3 xyY) {
float Y = xyY.z;
float f = 1.0/xyY.y;
float x = Y * xyY.x * f;
float z = Y * (1.0 - xyY.x - xyY.y) * f;
return vec3(x, Y, z);
}
vec4 xyY2xyz(const in vec4 xyY) { return vec4(xyY2xyz(xyY.xyz), xyY.a); }
#endif
Use:
<float3|float4> xyY2xyz(<float3|float4> color)
#ifndef FNC_XYY2XYZ
#define FNC_XYY2XYZ
float3 xyY2xyz(float3 xyY) {
float Y = xyY.z;
float f = 1.0/xyY.y;
float x = Y * xyY.x * f;
float z = Y * (1.0 - xyY.x - xyY.y) * f;
return float3(x, Y, z);
}
float4 xyY2xyz(float4 xyY) { return float4(xyY2xyz(xyY.xyz), xyY.w); }
#endif
Use:
<float3|float4> xyY2xyz(<float3|float4> color)
#ifndef FNC_XYY2XYZ
#define FNC_XYY2XYZ
float3 xyY2xyz( float3 xyY) {
float Y = xyY.z;
float f = 1.0/xyY.y;
float x = Y * xyY.x * f;
float z = Y * (1.0 - xyY.x - xyY.y) * f;
return float3(x, Y, z);
}
float4 xyY2xyz( float4 xyY) { return float4(xyY2xyz(xyY.xyz), xyY.a); }
#endif
fn xyY2xyz(xyY: vec3f) -> vec3f {
let Y = xyY.z;
let f = 1.0/xyY.y;
let x = Y * xyY.x * f;
let z = Y * (1.0 - xyY.x - xyY.y) * f;
return vecf(x, Y, z);
}
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