lygia
/color
/tonemap
/reinhardJodie
)Photographic Tone Reproduction for Digital Images. http://www.cmap.polytechnique.fr/~peyre/cours/x2005signal/hdr_photographic.pdf
Use:
<vec3|vec4> tonemapReinhardJodie(<vec3|vec4> x)
#ifndef FNC_TONEMAPREINHARDJODIE
#define FNC_TONEMAPREINHARDJODIE
vec3 tonemapReinhardJodie(const vec3 x) {
float l = dot(x, vec3(0.21250175, 0.71537574, 0.07212251));
vec3 tc = x / (x + 1.0);
return mix(x / (l + 1.0), tc, tc);
}
vec4 tonemapReinhardJodie(const vec4 x) { return vec4( tonemapReinhardJodie(x.rgb), x.a ); }
#endif
Dependencies:
Use:
<float3|float4> tonemapReinhardJodie(<float3|float4> x)
#ifndef FNC_TONEMAPREINHARDJODIE
#define FNC_TONEMAPREINHARDJODIE
float3 tonemapReinhardJodie(const float3 x) {
float l = luminance(x);
float3 tc = x / (x + 1.0);
return lerp(x / (l + 1.0), tc, tc);
}
float4 tonemapReinhardJodie(const float4 x) { return float4( tonemapReinhardJodie(x.rgb), x.a ); }
#endif
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