LYGIA Shader Library

fill (lygia/draw/fill)

Fill a SDF. From PixelSpiritDeck https://github.com/patriciogonzalezvivo/PixelSpiritDeck

Dependencies:

Use:

fill(<float> sdf, <float> size [, <float> edge])

Check it on Github



#ifndef FNC_FILL
#define FNC_FILL
float fill(float x, float size, float edge) {
    return 1.0 - smoothstep(size - edge, size + edge, x);
}

float fill(float x, float size) {
    return 1.0 - aastep(size, x);
}
#endif

Dependencies:

Use:

fill(<float> sdf, <float> size [, <float> edge])

Check it on Github



#ifndef FNC_FILL
#define FNC_FILL
float fill(float x, float size, float edge) {
    return 1.0 - smoothstep(size - edge, size + edge, x);
}

float fill(float x, float size) {
    return 1.0 - aastep(size, x);
}
#endif

Dependencies:

Use:

fill(<float> sdf, <float> size [, <float> edge])

Check it on Github



#ifndef FNC_FILL
#define FNC_FILL
float fill(float x, float size, float edge) {
    return 1.0 - smoothstep(size - edge, size + edge, x);
}

float fill(float x, float size) {
    return 1.0 - aastep(size, x);
}
#endif

Examples

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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