lygia
/draw
/fill
)Fill a SDF. From PixelSpiritDeck https://github.com/patriciogonzalezvivo/PixelSpiritDeck
Dependencies:
Use:
fill(<float> sdf, <float> size [, <float> edge])
#ifndef FNC_FILL
#define FNC_FILL
float fill(float x, float size, float edge) {
return 1.0 - smoothstep(size - edge, size + edge, x);
}
float fill(float x, float size) {
return 1.0 - aastep(size, x);
}
#endif
Dependencies:
Use:
fill(<float> sdf, <float> size [, <float> edge])
#ifndef FNC_FILL
#define FNC_FILL
float fill(float x, float size, float edge) {
return 1.0 - smoothstep(size - edge, size + edge, x);
}
float fill(float x, float size) {
return 1.0 - aastep(size, x);
}
#endif
Dependencies:
Use:
fill(<float> sdf, <float> size [, <float> edge])
#ifndef FNC_FILL
#define FNC_FILL
float fill(float x, float size, float edge) {
return 1.0 - smoothstep(size - edge, size + edge, x);
}
float fill(float x, float size) {
return 1.0 - aastep(size, x);
}
#endif
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