LYGIA Shader Library

flip (lygia/draw/flip)

Flips the float passed in, 0 becomes 1 and 1 becomes 0

Use:

flip(<float> v, <float> pct)

Check it on Github


#ifndef FNC_FLIP
#define FNC_FLIP
float flip(in float v, in float pct) {
    return mix(v, 1.0 - v, pct);
}

vec3 flip(in vec3 v, in float pct) {
    return mix(v, 1.0 - v, pct);
}

vec4 flip(in vec4 v, in float pct) {
    return mix(v, 1.0 - v, pct);
}
#endif

Use:

flip(<float> v, <float> pct)

Check it on Github


#ifndef FNC_FLIP
#define FNC_FLIP
float flip(in float v, in float pct) {
    return lerp(v, 1. - v, pct);
}
#endif

Use:

flip(<float> v, <float> pct)

Check it on Github


#ifndef FNC_FLIP
#define FNC_FLIP
float flip(float v, float pct) {
    return mix(v, 1.0 - v, pct);
}

float3 flip(float3 v, float pct) {
    return mix(v, 1.0 - v, pct);
}

float4 flip(float4 v, float pct) {
    return mix(v, 1.0 - v, pct);
}
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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