lygia
/draw
/flip
)Flips the float passed in, 0 becomes 1 and 1 becomes 0
Use:
flip(<float> v, <float> pct)
#ifndef FNC_FLIP
#define FNC_FLIP
float flip(in float v, in float pct) {
return mix(v, 1.0 - v, pct);
}
vec3 flip(in vec3 v, in float pct) {
return mix(v, 1.0 - v, pct);
}
vec4 flip(in vec4 v, in float pct) {
return mix(v, 1.0 - v, pct);
}
#endif
Use:
flip(<float> v, <float> pct)
#ifndef FNC_FLIP
#define FNC_FLIP
float flip(in float v, in float pct) {
return lerp(v, 1. - v, pct);
}
#endif
Use:
flip(<float> v, <float> pct)
#ifndef FNC_FLIP
#define FNC_FLIP
float flip(float v, float pct) {
return mix(v, 1.0 - v, pct);
}
float3 flip(float3 v, float pct) {
return mix(v, 1.0 - v, pct);
}
float4 flip(float4 v, float pct) {
return mix(v, 1.0 - v, pct);
}
#endif
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