lygia
/filter
/radialBlur
)Make a radial blur, with dir as the direction to the center and strength as the amount
Dependencies:
Use:
radialBlur(<SAMPLER_TYPE> texture, <vec2> st, <vec2> dir [, <float> strength])
#ifndef RADIALBLUR_KERNELSIZE
#define RADIALBLUR_KERNELSIZE 64
#endif
#ifndef RADIALBLUR_STRENGTH
#define RADIALBLUR_STRENGTH .125
#endif
#ifndef RADIALBLUR_TYPE
#define RADIALBLUR_TYPE vec4
#endif
#ifndef RADIALBLUR_SAMPLER_FNC
#define RADIALBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_RADIALBLUR
#define FNC_RADIALBLUR
RADIALBLUR_TYPE radialBlur(in SAMPLER_TYPE tex, in vec2 st, in vec2 dir, in float strength) {
RADIALBLUR_TYPE color = RADIALBLUR_TYPE(0.);
float f_samples = float(RADIALBLUR_KERNELSIZE);
float f_factor = 1./f_samples;
for (int i = 0; i < RADIALBLUR_KERNELSIZE; i += 2) {
color += RADIALBLUR_SAMPLER_FNC(tex, st + float(i) * f_factor * dir * strength);
color += RADIALBLUR_SAMPLER_FNC(tex, st + float(i+1) * f_factor * dir * strength);
}
return color * f_factor;
}
RADIALBLUR_TYPE radialBlur(in SAMPLER_TYPE tex, in vec2 st, in vec2 dir) {
return radialBlur(tex, st, dir, RADIALBLUR_STRENGTH);
}
#endif
Dependencies:
Use:
radialBlur(<SAMPLER_TYPE> texture, <float2> st, <float2> dir [, <float> strength])
#ifndef RADIALBLUR_KERNELSIZE
#define RADIALBLUR_KERNELSIZE 64
#endif
#ifndef RADIALBLUR_STRENGTH
#define RADIALBLUR_STRENGTH .125
#endif
#ifndef RADIALBLUR_TYPE
#define RADIALBLUR_TYPE float4
#endif
#ifndef RADIALBLUR_SAMPLER_FNC
#define RADIALBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_RADIALBLUR
#define FNC_RADIALBLUR
RADIALBLUR_TYPE radialBlur(in SAMPLER_TYPE tex, in float2 st, in float2 dir, in float strength) {
RADIALBLUR_TYPE color = float4(0.0, 0.0, 0.0, 0.0);
float f_samples = float(RADIALBLUR_KERNELSIZE);
float f_factor = 1./f_samples;
for (int i = 0; i < RADIALBLUR_KERNELSIZE; i += 2) {
color += RADIALBLUR_SAMPLER_FNC(tex, st + float(i) * f_factor * dir * strength);
color += RADIALBLUR_SAMPLER_FNC(tex, st + float(i+1) * f_factor * dir * strength);
}
return color * f_factor;
}
RADIALBLUR_TYPE radialBlur(in SAMPLER_TYPE tex, in float2 st, in float2 dir) {
return radialBlur(tex, st, dir, RADIALBLUR_STRENGTH);
}
#endif
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