LYGIA Shader Library

sharpen (lygia/filter/sharpen)

Sharpening filter

Dependencies:

Use:

sharpen(<SAMPLER_TYPE> texture, <vec2> st, <vec2> renderSize [, float streanght])

Check it on Github



#ifndef RADIALBLUR_SAMPLER_FNC
#define RADIALBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif

#ifndef SHARPEN_TYPE
#define SHARPEN_TYPE vec3
#endif

#ifndef SHARPEN_SAMPLER_FNC
#define SHARPEN_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV).rgb
#endif

#ifndef SHARPEN_FNC
#define SHARPEN_FNC sharpenFast
#endif


#ifndef FNC_SHARPEN
#define FNC_SHARPEN

SHARPEN_TYPE sharpen(in SAMPLER_TYPE tex, in vec2 st, in vec2 pixel, float strenght) {
    return SHARPEN_FNC (tex, st, pixel, strenght);
}

SHARPEN_TYPE sharpen(in SAMPLER_TYPE tex, in vec2 st, in vec2 pixel) {
    return SHARPEN_FNC (tex, st, pixel);
}

#endif 

Dependencies:

Use:

sharpen(<SAMPLER_TYPE> texture, <float2> st, <float2> renderSize [, float streanght])

Check it on Github



#ifndef RADIALBLUR_SAMPLER_FNC
#define RADIALBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif

#ifndef SHARPEN_TYPE
#define SHARPEN_TYPE float3
#endif

#ifndef SHARPEN_SAMPLER_FNC
#define SHARPEN_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV).rgb
#endif

#ifndef SHARPEN_FNC
#define SHARPEN_FNC sharpenFast
#endif


#ifndef FNC_SHARPEN
#define FNC_SHARPEN

SHARPEN_TYPE sharpen(in SAMPLER_TYPE tex, in float2 st, in float2 pixel, float strenght) {
    return SHARPEN_FNC(tex, st, pixel, strenght);
}

SHARPEN_TYPE sharpen(in SAMPLER_TYPE tex, in float2 st, in float2 pixel) {
    return SHARPEN_FNC(tex, st, pixel);
}

#endif 

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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