LYGIA Shader Library

centroid (lygia/geometry/aabb/centroid)

return center of a AABB

Dependencies:

Use:

<vec3> centroid(<AABB> box)

Check it on Github



#ifndef FNC_AABB_CENTROID
#define FNC_AABB_CENTROID
vec3 centroid(const in AABB _box) { return (_box.min + _box.max) * 0.5; }
#endif

Dependencies:

Use:

<float3> centroid(<AABB> box)

Check it on Github



#ifndef FNC_AABB_CENTROID
#define FNC_AABB_CENTROID
float3 centroid(AABB _box) { return (_box.min + _box.max) * 0.5; }
#endif

Dependencies:

Use:

<float3> centroid(<AABB> box)

Check it on Github



#ifndef FNC_AABB_CENTROID
#define FNC_AABB_CENTROID
inline __host__ __device__ float3 centroid(const AABB& _box) { return (_box.min + _box.max) * 0.5f; }
#endif

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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