lygia
/geometry
/aabb
/expand
)Expand AABB
Dependencies:
Use:
<bool> expand(<AABB> box, <AABB|vec3|float> point )
#ifndef FNC_AABB_EXPAND
#define FNC_AABB_EXPAND
void expand(inout AABB _box, const in float _value ) {
_box.min -= _value;
_box.max += _value;
}
void expand(inout AABB _box, const in vec3 _point ) {
_box.min = min(_box.min, _point);
_box.max = max(_box.max, _point);
}
void expand(inout AABB _box, const in AABB _other ) {
expand(_box, _other.min);
expand(_box, _other.max);
}
#endif
Dependencies:
Use:
<bool> expand(<AABB> box, <AABB|float3|float> point )
#ifndef FNC_AABB_EXPAND
#define FNC_AABB_EXPAND
void expand(inout AABB _box, const float _value ) {
_box.min -= _value;
_box.max += _value;
}
void expand(inout AABB _box, const float3 _point ) {
_box.min = min(_box.min, _point);
_box.max = max(_box.max, _point);
}
void expand(inout AABB _box, const AABB _other ) {
expand(_box, _other.min);
expand(_box, _other.max);
}
#endif
Dependencies:
Use:
<bool> expand(<AABB> box, <AABB|float3|float> point )
#ifndef FNC_AABB_EXPAND
#define FNC_AABB_EXPAND
inline __host__ __device__ void expand(AABB& _box, float _value ) {
_box.min -= _value;
_box.max += _value;
}
inline __host__ __device__ void expand(AABB& _box, const float3& _point ) {
_box.min = min(_box.min, _point);
_box.max = max(_box.max, _point);
}
inline __host__ __device__ void expand(AABB& _box, const Triangle& _tri ) {
expand(_box, _tri.a); expand(_box, _tri.b); expand(_box, _tri.c);
}
inline __host__ __device__ void expand(AABB& _box, const AABB& _other ) {
expand(_box, _other.min);
expand(_box, _other.max);
}
#endif
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