LYGIA Shader Library

intersection (lygia/geometry/aabb/intersection)

compute the intersection of two AABBs



<float2> intersect(<AABB> box, <float3> rayOrigin, <float3> rayDir)

Check it on Github


inline __host__ __device__ AABB intersection(const AABB& _a, const AABB& _b) {
    AABB rta;
    rta.min = max(_a.min, _b.min);
    rta.max = min(_a.max, _b.max);
    return rta;



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