lygia
/geometry
/aabb
/intersection
)Compute the intersection of two AABBs
Dependencies:
Use:
<float2> intersect(<AABB> box, <float3> rayOrigin, <float3> rayDir)
#ifndef FNC_AABB_INTERSECTION
#define FNC_AABB_INTERSECTION
inline __host__ __device__ AABB intersection(const AABB& _a, const AABB& _b) {
AABB rta;
rta.min = max(_a.min, _b.min);
rta.max = min(_a.max, _b.max);
return rta;
}
#endif
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