LYGIA Shader Library

intersection (lygia/geometry/aabb/intersection)

Compute the intersection of two AABBs

Dependencies:

Use:

<float2> intersect(<AABB> box, <float3> rayOrigin, <float3> rayDir)

Check it on Github




#ifndef FNC_AABB_INTERSECTION
#define FNC_AABB_INTERSECTION

inline __host__ __device__ AABB intersection(const AABB& _a, const AABB& _b) {
    AABB rta;
    rta.min = max(_a.min, _b.min);
    rta.max = min(_a.max, _b.max);
    return rta;
}

#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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