lygia
/geometry
/aabb
/square
)Square an AABB using the longest side
Dependencies:
Use:
<void> square(<AABB> box)
#ifndef FNC_AABB_SQUARE
#define FNC_AABB_SQUARE
void square(AABB& _box) {
vec3 diag = diagonal(_box) * 0.5;
vec3 cntr = _box.min + diag;
float mmax = max( abs(diag.x), max( abs(diag.y), abs(diag.z) ) );
_box.max = cntr + mmax;
_box.min = cntr - mmax;
}
#endif
Dependencies:
Use:
<void> AABBsquare(<AABB> box)
#ifndef FNC_AABB_SQUARE
#define FNC_AABB_SQUARE
void square(AABB& _box) {
float3 diag = diagonal(_box) * 0.5f;
float3 cntr = _box.min + diag;
float mmax = max( abs(diag.x), max( abs(diag.y), abs(diag.z) ) );
_box.max = cntr + mmax;
_box.min = cntr - mmax;
}
#endif
Dependencies:
Use:
<void> square(<AABB> box)
#ifndef FNC_AABB_SQUARE
#define FNC_AABB_SQUARE
inline __host__ __device__ void square(AABB& _box) {
float3 diag = diagonal(_box) * 0.5f;
float3 cntr = _box.min + diag;
float mmax = max( abs(diag.x), max( abs(diag.y), abs(diag.z) ) );
_box.max = cntr + mmax;
_box.min = cntr - mmax;
}
#endif
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