LYGIA Shader Library

centroid (lygia/geometry/triangle/centroid)

returns the centroid of a triangle

Dependencies:

Use:

<vec3> centroid(<Triangle> tri)

Check it on Github



#ifndef FNC_TRIANGLE_CENTROID
#define FNC_TRIANGLE_CENTROID

vec3 centroid(Triangle _tri) { return (_tri.a + _tri.b + _tri.c) * 0.3333333333333; }

#endif

Dependencies:

Use:

<float3> centroid(<Triangle> tri)

Check it on Github



#ifndef FNC_TRIANGLE_CENTROID
#define FNC_TRIANGLE_CENTROID

float3 centroid(Triangle _tri) { return (_tri.a + _tri.b + _tri.c) * 0.3333333333333f; }

#endif

Dependencies:

Use:

<float3> centroid(<Triangle> tri)

Check it on Github



#ifndef FNC_TRIANGLE_CENTROID
#define FNC_TRIANGLE_CENTROID

inline __host__ __device__ float3 centroid(const Triangle& _tri) { return (_tri.a + _tri.b + _tri.c) * 0.3333333333333f; }

#endif

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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