LYGIA Shader Library

blackbody (lygia/lighting/blackbody)

Blackbody in kelvin to RGB. Range between 0.0 and 40000.0 Kelvin

Dependencies:

Use:

<vec3> blackbody(<float> wavelength)

Check it on Github



#ifndef FNC_BLACKBODY
#define FNC_BLACKBODY
vec3 blackbody(const in float k) { return k2rgb(k); }
#endif

Dependencies:

Use:

<vec3> blackbody(<float> wavelength)

Check it on Github



#ifndef FNC_BLACKBODY
#define FNC_BLACKBODY
float3 blackbody(const in float k) { return k2rgb(k); }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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