lygia
/lighting
/blackbody
)Blackbody in kelvin to RGB. Range between 0.0 and 40000.0 Kelvin
Dependencies:
Use:
<vec3> blackbody(<float> wavelength)
#ifndef FNC_BLACKBODY
#define FNC_BLACKBODY
vec3 blackbody(const in float k) { return k2rgb(k); }
#endif
Dependencies:
Use:
<float3> blackbody(<float> wavelength)
#ifndef FNC_BLACKBODY
#define FNC_BLACKBODY
float3 blackbody(const in float k) { return k2rgb(k); }
#endif
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