LYGIA Shader Library

camera (lygia/lighting/camera)

Generic Camera Structure

Check it on Github


#ifndef STR_CAMERA
#define STR_CAMERA
struct Camera {
    vec3 pos;
    vec3 dir;

    vec3 up;
    vec3 side;

    float invhalffov;
    float maxdist;
};
#endif

Check it on Github


#ifndef STR_CAMERA
#define STR_CAMERA
struct Camera {
    float3 pos;
    float3 dir;

    float3 up;
    float3 side;

    float invhalffov;
    float maxdist;
};
#endif

Check it on Github


#ifndef STR_CAMERA
#define STR_CAMERA
struct Camera {
    float3 pos;
    float3 dir;

    float3 up;
    float3 side;

    float invhalffov;
    float maxdist = 10.0f;
};
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository