lygia
/lighting
/camera
)Generic Camera Structure
#ifndef STR_CAMERA
#define STR_CAMERA
struct Camera {
vec3 pos;
vec3 dir;
vec3 up;
vec3 side;
float invhalffov;
float maxdist;
};
#endif
#ifndef STR_CAMERA
#define STR_CAMERA
struct Camera {
float3 pos;
float3 dir;
float3 up;
float3 side;
float invhalffov;
float maxdist;
};
#endif
#ifndef STR_CAMERA
#define STR_CAMERA
struct Camera {
float3 pos;
float3 dir;
float3 up;
float3 side;
float invhalffov;
float maxdist = 10.0f;
};
#endif
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