LYGIA Shader Library

schlick (lygia/lighting/common/schlick)

Dependencies:

Check it on Github


#ifndef FNC_SCHLICK
#define FNC_SCHLICK

// Schlick 1994, "An Inexpensive BRDF Model for Physically-Based Rendering"
vec3 schlick(const in vec3 f0, const in float f90, const in float VoH) {
    float f = pow5(1.0 - VoH);
    return f + f0 * (f90 - f);
}

vec3 schlick(const in vec3 f0, const in vec3 f90, const in float VoH) {
    return f0 + (f90 - f0) * pow5(1.0 - VoH);
}

float schlick(const in float f0, const in float f90, const in float VoH) {
    return f0 + (f90 - f0) * pow5(1.0 - VoH);
}

#endif

Dependencies:

Check it on Github


#ifndef FNC_SCHLICK
#define FNC_SCHLICK

// Schlick 1994, "An Inexpensive BRDF Model for Physically-Based Rendering"
float3 schlick(const float3 f0, float f90, float VoH) {
    float f = pow5(1.0 - VoH);
    return f + f0 * (f90 - f);
}

float3 schlick(float3 f0, float3 f90, float VoH) {
    return f0 + (f90 - f0) * pow5(1.0 - VoH);
}

float schlick(float f0, float f90, float VoH) {
    return f0 + (f90 - f0) * pow5(1.0 - VoH);
}

#endif

Check it on Github

fn schlick(f0: vec3f, f90: vec3f, cos0: f32) -> vec3f {
    return f0 + (f90 - f0) * pow(1.0 - cos0, 5.0);
}

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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