LYGIA Shader Library

reflectance2f0 (lygia/lighting/ior/reflectance2f0)

Compute F0 for perceptual reflectance parameter. From Sébastien Lagarde's paper "Moving Frostbite to PBR".

Use:

<float> reflectance2f0(<float> reflectance)

Check it on Github


#ifndef FNC_REFLECTANCE2F0
#define FNC_REFLECTANCE2F0
float reflectance2f0(const float reflectance) { return 0.16 * reflectance * reflectance; }
#endif

Use:

<float> reflectance2f0(<float> reflectance)

Check it on Github


#ifndef FNC_REFLECTANCE2F0
#define FNC_REFLECTANCE2F0
float reflectance2f0(const float reflectance) { return 0.16 * reflectance * reflectance; }
#endif

License

MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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