lygia
/lighting
/light
/attenuation
)Light attenuation equation
#ifndef LIGHT_ATTENUATION_CONSTANT
#define LIGHT_ATTENUATION_CONSTANT 0.0
#endif
#ifndef LIGHT_ATTENUATION_LINEAR
#define LIGHT_ATTENUATION_LINEAR 0.0
#endif
#ifndef LIGHT_ATTENUATION_EXPONENTIAL
#define LIGHT_ATTENUATION_EXPONENTIAL 1.0
#endif
#ifndef LIGHT_ATTENUATION_EXPONENT
#define LIGHT_ATTENUATION_EXPONENT 2.0
#endif
#ifndef FNC_LIGHT_ATTENUATION
#define FNC_LIGHT_ATTENUATION
float attenuation(float dist) {
return 1.0 / (
LIGHT_ATTENUATION_CONSTANT +
LIGHT_ATTENUATION_LINEAR * dist +
LIGHT_ATTENUATION_EXPONENTIAL * pow(dist, LIGHT_ATTENUATION_EXPONENT)
);
}
#endif
#ifndef LIGHT_ATTENUATION_CONSTANT
#define LIGHT_ATTENUATION_CONSTANT 0.0
#endif
#ifndef LIGHT_ATTENUATION_LINEAR
#define LIGHT_ATTENUATION_LINEAR 0.0
#endif
#ifndef LIGHT_ATTENUATION_EXPONENTIAL
#define LIGHT_ATTENUATION_EXPONENTIAL 1.0
#endif
#ifndef LIGHT_ATTENUATION_EXPONENT
#define LIGHT_ATTENUATION_EXPONENT 2.0
#endif
#ifndef FNC_LIGHT_ATTENUATION
#define FNC_LIGHT_ATTENUATION
float attenuation(float dist) {
return 1.0 / (
LIGHT_ATTENUATION_CONSTANT +
LIGHT_ATTENUATION_LINEAR * dist +
LIGHT_ATTENUATION_EXPONENTIAL * pow(dist, LIGHT_ATTENUATION_EXPONENT)
);
}
#endif
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