LYGIA Shader Library

point (lygia/lighting/light/point)

Point light structure

Check it on Github


#ifndef STR_LIGHT_POINT
#define STR_LIGHT_POINT
struct LightPoint {
    vec3    position;
    vec3    color;
    float   intensity;
    float   falloff;
};
#endif

Check it on Github


#ifndef STR_LIGHT_POINT
#define STR_LIGHT_POINT
struct LightPoint {
    float3    position;
    float3    color;
    float   intensity;
    float   falloff;
};
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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