lygia
/lighting
/light
/point
)Point light structure
#ifndef STR_LIGHT_POINT
#define STR_LIGHT_POINT
struct LightPoint {
vec3 position;
vec3 color;
float intensity;
float falloff;
};
#endif
#ifndef STR_LIGHT_POINT
#define STR_LIGHT_POINT
struct LightPoint {
float3 position;
float3 color;
float intensity;
float falloff;
};
#endif
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