lygia
/lighting
/material
/occlusion
)Get material normal property from GlslViewer's defines https://github.com/patriciogonzalezvivo/glslViewer/wiki/GlslViewer-DEFINES#material-defines
Dependencies:
Use:
vec4 materialOcclusion()
#ifndef FNC_MATERIAL_OCCLUSION
#define FNC_MATERIAL_OCCLUSION
#ifdef MATERIAL_OCCLUSIONMAP
uniform SAMPLER_TYPE MATERIAL_OCCLUSIONMAP;
#endif
#if defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP) && !defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP_UNIFORM)
#define MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP_UNIFORM
uniform SAMPLER_TYPE MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP;
#endif
float materialOcclusion() {
float occlusion = 1.0;
#if defined(MATERIAL_OCCLUSIONMAP) && defined(MODEL_VERTEX_TEXCOORD)
vec2 uv = v_texcoord.xy;
occlusion = SAMPLER_FNC(MATERIAL_OCCLUSIONMAP, uv).r;
#elif defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP) && defined(MODEL_VERTEX_TEXCOORD)
vec2 uv = v_texcoord.xy;
occlusion = SAMPLER_FNC(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP, uv).r;
#endif
#if defined(MATERIAL_OCCLUSIONMAP_STRENGTH)
occlusion *= MATERIAL_OCCLUSIONMAP_STRENGTH;
#endif
return occlusion;
}
#endif
Dependencies:
Use:
float4 materialOcclusion()
#ifndef FNC_MATERIAL_OCCLUSION
#define FNC_MATERIAL_OCCLUSION
#ifdef MATERIAL_OCCLUSIONMAP
uniform SAMPLER_TYPE MATERIAL_OCCLUSIONMAP;
#endif
#if defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP) && !defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP_UNIFORM)
#define MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP_UNIFORM
uniform SAMPLER_TYPE MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP;
#endif
float materialOcclusion() {
float occlusion = 1.0;
#if defined(MATERIAL_OCCLUSIONMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
occlusion = SAMPLER_FNC(MATERIAL_OCCLUSIONMAP, uv).r;
#elif defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
occlusion = SAMPLER_FNC(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP, uv).r;
#endif
#if defined(MATERIAL_OCCLUSIONMAP_STRENGTH)
occlusion *= MATERIAL_OCCLUSIONMAP_STRENGTH;
#endif
return occlusion;
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository