LYGIA Shader Library

medium (lygia/lighting/medium)

Medium Structure

Check it on Github


#ifndef STR_MEDIUM
#define STR_MEDIUM

struct Medium {
    vec3    scattering;
    vec3    absorption;
    float   sdf;
};

#endif

Check it on Github


#ifndef STR_MEDIUM
#define STR_MEDIUM

struct Medium {
    float3  scattering;
    float3  absorption;
    float   sdf;
};

#endif

License

MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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