lygia
/lighting
/ray
)Generic Ray Structure
#ifndef STR_RAY
#define STR_RAY
struct Ray {
vec3 origin;
vec3 direction;
};
#endif
#ifndef STR_RAY
#define STR_RAY
struct Ray {
float3 origin;
float3 direction;
};
#endif
#ifndef STR_RAY
#define STR_RAY
struct Ray {
float3 origin;
float3 direction;
};
#endif
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