LYGIA Shader Library

ray (lygia/lighting/ray)

Generic Ray Structure

Check it on Github


#ifndef STR_RAY
#define STR_RAY
struct Ray {
    vec3 origin;
    vec3 direction;
};
#endif

Check it on Github


#ifndef STR_RAY
#define STR_RAY
struct Ray {
    float3 origin;
    float3 direction;
};
#endif

Check it on Github


#ifndef STR_RAY
#define STR_RAY
struct Ray {
    float3 origin;
    float3 direction;
};
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository