lygia
/lighting
/specular
/beckmann
)Dependencies:
#ifndef FNC_SPECULAR_BECKMANN
#define FNC_SPECULAR_BECKMANN
float specularBeckmann(ShadingData shadingData) {
return beckmann(shadingData.NoH, shadingData.roughness);
}
#endif
Dependencies:
#ifndef FNC_SPECULAR_BECKMANN
#define FNC_SPECULAR_BECKMANN
float specularBeckmann(ShadingData shadingData) {
return beckmann(shadingData.NoH, shadingData.roughness);
}
#endif
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