lygia
/lighting
/specular
/gaussian
)#ifndef FNC_SPECULAR_GAUSSIAN
#define FNC_SPECULAR_GAUSSIAN
// https://github.com/glslify/glsl-specular-gaussian
float specularGaussian(const in float NoH, const in float roughness) {
float theta = acos(NoH);
float w = theta / roughness;
return exp(-w*w);
}
float specularGaussian(ShadingData shadingData) {
return specularGaussian(shadingData.NoH, shadingData.roughness);
}
#endif
#ifndef FNC_SPECULAR_GAUSSIAN
#define FNC_SPECULAR_GAUSSIAN
// https://github.com/glslify/glsl-specular-gaussian
float specularGaussian(const in float NoH, const in float roughness) {
float theta = acos(NoH);
float w = theta / roughness;
return exp(-w*w);
}
float specularGaussian(ShadingData shadingData) {
return specularGaussian(shadingData.NoH, shadingData.roughness);
}
#endif
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