LYGIA Shader Library

ward (lygia/lighting/specular/ward)

Check it on Github

#ifndef FNC_SPECULAR_WARD
#define FNC_SPECULAR_WARD

// https://github.com/glslify/glsl-specular-ward
float specularWard(const in vec3 L, const in vec3 N, const in vec3 V, const in vec3 fiber, const in float shinyParallel, const in float shinyPerpendicular) {
    float NdotL = dot(N, L);
    float NdotR = dot(N, V);
    vec3 fiberParallel = normalize(fiber);
    vec3 fiberPerpendicular = normalize(cross(N, fiber));

    if (NdotL < 0.0 || NdotR < 0.0)
        return 0.0;

    vec3 H = normalize(L + V);

    float NdotH = dot(N, H);
    float XdotH = dot(fiberParallel, H);
    float YdotH = dot(fiberPerpendicular, H);

    float coeff = sqrt(NdotL/NdotR) / (12.5663706144 * shinyParallel * shinyPerpendicular); 
    float theta = (pow(XdotH/shinyParallel, 2.0) + pow(YdotH/shinyPerpendicular, 2.0)) / (1.0 + NdotH);

    return coeff * exp(-2.0 * theta);
}

#endif

Check it on Github

#ifndef FNC_SPECULAR_WARD
#define FNC_SPECULAR_WARD

// https://github.com/glslify/glsl-specular-ward
float specularWard(float3 L, float3 N, float3 V, float3 fiber, float shinyParallel, float shinyPerpendicular) {
    float NdotL = dot(N, L);
    float NdotR = dot(N, V);
    float3 fiberParallel = normalize(fiber);
    float3 fiberPerpendicular = normalize(cross(N, fiber));

    if (NdotL < 0.0 || NdotR < 0.0)
        return 0.0;

    float3 H = normalize(L + V);

    float NdotH = dot(N, H);
    float XdotH = dot(fiberParallel, H);
    float YdotH = dot(fiberPerpendicular, H);

    float coeff = sqrt(NdotL/NdotR) / (12.5663706144 * shinyParallel * shinyPerpendicular); 
    float theta = (pow(XdotH/shinyParallel, 2.0) + pow(YdotH/shinyPerpendicular, 2.0)) / (1.0 + NdotH);

    return coeff * exp(-2.0 * theta);
}

#endif

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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